![]() I dont care so much for a challenge as I do variety. Now the trick here, is to give me a (battle?) system that makes me feel like I am in control of the character and how badly they are getting raped. Though I am not one to want to purposely lose just to get to those scenes, as I would personally like to see those scenes be the in game scenes that the player would have to break free from (or be overcome by). That game is the best for losing animations. Now that game that is in the first set of drawings, the girl with the purple hair and the white outfit (ffs I cannot remember the name of that game lol). However I would say that currently this game is the gold standard for in game foreplay/rape. I really could not care less about all the story shenanigans personally, so I think alot of the time on this game was wasted on fluff. Alot of in battle foreplay/rape, and that is what I want in a game. I like alot where that game was going before it seemingly got abandoned (dont bother to correct me if I am wrong because who cares). I was sad to see this game be merely mediocre from the fact that once the first area was done, there was little else that appealed to me with that game. ![]() Clearly I believe that the raping should occur before all the clothing is removed. The thing I dont like with that is that the clothes have to all be gone before an enemy will start to sexually interact with the main character. Random encounters where you can lose your clothing (and personally I think it takes a bit too long to get destroyed in that game), and then foreplay and rape ensue soon thereafter. ![]() Re: YOU design a platformer RoR game: need opinions!Īrms Devicer or whatever that game is called now did some of it right.
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